Can order?

Sure...u can order from me...if my mom give me do this all...hehehe.....the price i will handle it...ok...

Sunday, 31 January 2010

Naruto ( about naruto and friend )













Kurenai
Kurenai
Kurenai is a genjutsu user and is a tricky opponent. Her down strong attack is useful because it creates a cloud that "crumples" the opponent, leaving them unable to block for enough time to combo them. Her back strong attack is also very useful, as it is an automatic teleport to the back side of the enemy. Even trickier- if you find your opponent is expecting the teleport, you can hold the strong attack to expend extra chakra to remain hidden until strong attack is released.



Hinata
Hinata
Hinata specializes in the gentle fist style just like Neji, but is not as fast of a fighter. However, her combo strings can generally become very long if Hinata players can successfully combo cancel at the right moments. She also has a handy, funky little jump attack that moves her straight along horizontal space while jumping that is great for making an aerial attack or moving about the map in an unexpected way.



Kiba
Kiba
Kiba is an energetic character with a lot of speed. Some of his summersault attacks have tremendous start-up speed and vault him toward the enemy very quickly. They can be really useful in catching an enemy off guard. Another one of his advantages comes with his dog Akamaru who follows him onto the battlefield. Akamaru's attacks are handy because they can be delayed and delivered at will. By holding strong attack, Akamaru will take an attack stance, and Kiba can continue to attack with weak attack. Since Akamaru's attacks lift the enemy when they strike, players will find great ways to juggle from combo to combo using careful control of Akamaru.



Shino
Shino
Shino can be a tricky opponent because of the bugs he controls. Their deliveries vary in speed and duration as well. Sometimes for Shino it's handy to set out crawling bugs, strafe around opponents and combo them to fall into the bugs, which will continue combo strings. Other bugs will deploy from under the opponent and grab their feet to keep them from moving. With Shino it's more important to control the movement of your opponents by keeping them on their toes while trying to avoid the bugs.

We'll have more on new fighters as they're announced. Until then, check out the latest video and screens in our media gallery below.

Anime Photo




This an anime photo....that if you want me draw this anime..

Anime Photo

File:Modernanime.jpg

History of anime

Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia.[3] The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat.[4][5] Early pioneers included Shimokawa Oten, Jun'ichi Kouchi, and Seitarō Kitayama.[6]

By the 1930s, animation became an alternative format of storytelling to the live-action industry in Japan. But it was hampered by competition from foreign producers and many animators, such as Noburō Ōfuji and Yasuji Murata still worked in cheaper cutout not cel animation, although with masterful results.[7] Other creators, such as Kenzō Masaoka and Mitsuyo Seo, nonetheless made great strides in animation technique, especially with increasing help from a government using animation in education and propaganda.[8] The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933.[9][10] The first feature length animated film was Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy.[11]

The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators.[12] In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation-techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff.

The 1970s saw a surge of growth in the popularity of manga – many of them later animated. The work of Osamu Tezuka drew particular attention: he has been called[by whom?] a "legend"[13] and the "god of manga".[14][15] His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

Wednesday, 27 January 2010

http://www.youtube.com/watch?v=x8Po4W0N3c8&feature=player_embedded/click here

Watch this video..